# Lucas's Choose Your Own Adventure 1 equipment = ['rope', 'sword', 'rations', 'armour'] stamina = 10 luck = 10 name = input('Enter your character\'s name\n') print(f'Hello adventurer {name}!\n' f'You have {stamina} stamina points\n' f'You have {luck} luck points\n' f'Your equipment is {equipment}') print(f'You walk into a room and see an apple\n') apple = input(f'Do you:\n' f'1. Eat it.\n' f'2. Put it in your backpack\n') if apple == '1': print(f'You entered {apple} and eat the apple.\n' f'The apple is poisonous and you get sick.\n' f'You lose 4 stamina points.\n') stamina = stamina - 4 print(f'Your stamina is now {stamina}') elif apple == '2': print(f'You entered {apple} and put the apple in you backpack\n') equipment.append('apple') print(f'You now have {equipment}\n') else: print(f'Dude {apple} is not a correct choice!') exit() print('You walk down a path and see a starving man') beg = input(f'Do you:\n' f'1. Give him an apple if you have one.\n' f'2. Keep the apple if you have one.\n' f'3. Attack the starving man\n') if beg == '1': luck = luck + 2 print(f'You hand the starving man your apple then he dies' f' \n' f'You lose your {equipment[4]}.\n') del equipment[4] print(f'Your equipment now is {equipment}\n' f'You gain two lucks points. Your luck is now {luck}\n') elif beg == '2' or beg == '3': stamina = stamina - 2 print(f'You don\'t give the man an apple.\n' f'The starving man gets angry and attacks you.\n' f'You lose 2 stamina points.\n' f'Your stamina is now {stamina}.\n') else: print(f'Dude {beg} is not a correct choice!') exit() print(f'Lucas Beare will need to continue this story. Goodbye') exit()