# Lucas's Choose Your Own Adventure 2 import random health = (10) damage = random.randint(5, 10) print('You are a kid and you are 8 years old.') print(f'You have {health} health points') print(f'you do {damage} damage points') print(f'its your birthday you got bat for your birthday') print(f'add 10 to your damage points') damage = damage + 10 print(f'you do {damage} damage ') print('A boy gets jealous of you and attacks you') boy_health =31 boy_damage = random.randint(1, 8) print(f'The boy attacks, he has {boy_health} health points.') print(f'The boy does {boy_damage} damage.') health = health - boy_damage print(f'You now have {health} health points.') if health < 1: print('You are now dead x 100''') else: print(f'You attack the boy back') boy_health = boy_health - damage if boy_health > 0: print(f'The boy is still alive, he has {boy_health} health.') print(f'You attack the boy again') boy_health = boy_health - damage print(f'He has {boy_health} health left.') if boy_health < 1: print(f'He finally gives up and apologises.then a huge explosion happens out side') else: moonlord_damage = random.randint(100, 500) moonlord_health = 500 health = health - moonlord_damage print(f'You have been unable to defeat the boy.\n The Moonlord turns up and does {moonlord_damage} damage.\n You have {health} health. You are dead.') print('Your ghost attacks the Moonlord') ghost_damage = random.randint(100, 500) moonlord_health = moonlord_health - ghost_damage print(f'The moonlord has {moonlord_health} health left.') if moonlord_health < 100: print('The moonlord explodes. The end.') else: print(f'The moonlord attacks for {moonlord_damage} damage, you are dead again. The end') elif boy_health < 1: print(f'You beat the boy with one shot! The boy gives up and surrenders. He now has {boy_health} health and apologises and dies.')